![]() ![]() Now that your box is an editable poly, we will delete a side and refine our shape. To delete the side in 3D Studio Max simply convert your newly created box into an "editable poly" by right click on the object and selecting it from the drop down menu. NOTE: Other shapes can be used for the interior walls, for example a half cylinder.ΔΆ. So this means you can delete 1 of the sides all together. The walls will consist of 3 sides - left, back, and right, a floor, and a ceiling. Create a box in the front viewport (Length 100, Width 200, Height 100) that will be used as the inside walls of our virtual interior. I turned on the snap toggle and angle snap toggle for this tutorial in Max. Our goal here is not to create a highres replica of the insides of a starship, rather it's to simulate this using a few textures and a few polys.
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